Opengl es can be a bit daunting for the people who are relatively new to the game programming scene, and truth be told, using opengl es is not necessary.
For development of basic 2d games opengl es is certainly an overkill, it just doesn't justify the learning curve.
But don't give up hope just yet, Cocos2d is a really great , easy and fun option of getting started with game programming on iOS devices. but this doesn't mean that cocos2d is weak or insufficient in any way, fairly complex games can be build using cocos2d.
Cocos2d also come bundled with two very good physics engines box2d and chipmunk allowing it to bring in the simplicity and ease in game design.
And the best part is that it's FREE.
And the licensing allows for creation of proprietary products, the literature available in form of books are abundant.
So go ahead and create the next angry birds.
Here is how to do it :)
http://maniacdev.com/2011/09/tutorial-develop-an-angry-birds-like-game-with-cocos2d-and-box2d-step-by-step/
Regards,
Ishan Malviya
For development of basic 2d games opengl es is certainly an overkill, it just doesn't justify the learning curve.
But don't give up hope just yet, Cocos2d is a really great , easy and fun option of getting started with game programming on iOS devices. but this doesn't mean that cocos2d is weak or insufficient in any way, fairly complex games can be build using cocos2d.
Cocos2d also come bundled with two very good physics engines box2d and chipmunk allowing it to bring in the simplicity and ease in game design.
And the best part is that it's FREE.
And the licensing allows for creation of proprietary products, the literature available in form of books are abundant.
So go ahead and create the next angry birds.
Here is how to do it :)
http://maniacdev.com/2011/09/tutorial-develop-an-angry-birds-like-game-with-cocos2d-and-box2d-step-by-step/
Regards,
Ishan Malviya
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